I don't know if replaced does this but in the star hacks, each Psynergy line has a secondary effect to make you consider using it over lines with more base power. sav with which to transfer data.įallen and risen star can be bullshitty at time, I can't disagree, but everything is so fucking overpowered and ridiculous on your side and the enemy's that you should consider it after reloaded just because. Shoutout to /u/Caledor92 for providing me a TBS clear. Reloaded is now my recommendation to all. So, at this point I would say I don't have a preference among Fallen Star and Reloaded, I much prefer the latter if I'm playing through TLA as well. I also don't like the concept of dealing with endgame equipment/weapons with all the crazy changes Risen Star will undoubtedly make. I know it's a hard mod, and no leveling makes it easier to design bosses, but I want something closer to vanilla GS than this. The stat increasing items are a poor substitute, because you can mold stats in illogical ways (Piers shouldn't be speedier at base than Sheba, but you can change that here). A really enjoyable part of RPGs for me is seeing your characters start as wimps, and gain abilities and stats over time. Isaac and co will join at level 50 too, with stats from the transfer. Enemies commonly drop stat increasing items. **There isn't leveling, all 4 playable characters start at level 50 and stay there. I haven't played through much at all, but I completely disagree with the way leveling works. Way less if I spread out healing items like I needed to for bosses.Įnter the sequel mod for TLA: Risen Star. By the end, after selling all my extra stuff I barely had 8 slots left among my party. Inventory management is also a complete chore because of how many op extra items the game gives you. The earlier game had the same issue, but to a lesser degree. I also disliked how it took away the Titan Blade's identity of the best option for Isaac. I'm sure some will like to min/max with all the crazy equipment options, but I found it an arduous task. The issue is some weapons had the advantage of another turn, and they basically trivialized all the other weapons. All the endgame weapons have their own set of advantages and drawbacks. The thing I didn't like is that the mod adds in a ton of extra weapons. The Suhalla desert lizard boss gave a ton of EXP and dies quickly to allow you to level up fast. that made Saturos/Mernadi easy but the final dungeons the typical hardness (50), or 3. made Saturos/Menardi normal hard, and the final dungeons very hard (35), 2. The intention (I think) was to let you choose standard levels that 1. Similar deal where a ton of EXP is needed to get to 51, and then you jump immediately to 99. The game has kind of wonky leveling near the end, where you need a ton of EXP to go from 35 to 36, and then almost nothing from 36-50. The game was going pretty swimmingly, even a bit easier than I'd like. I finished Fallen star this past week to less positive feelings than I began but still positive. However, I much prefer TLA Reloaded to Risen Star. But personally I'm enjoying Fallen Star more.ĮDIT: While Fallen Star started strong, I grew to only like it as much as TBS reloaded. Trying to be objective I think Reloaded is a bit more polished, and it is being actively developed. On the other hand, it makes more changes with classes than Fallen Star. Reloaded overhauls equipment too but isn't as extreme. All of the crossbone isle mini bosses are replaced with new enemies. I saw someone advising level 50 for crossbone isle. It takes more care to find an optimal set.įinally, the optional dungeons are made very challenging. Most of it gives HP or PP regeneration, but the heavy armor will also decrease agility. It also makes more large changes to equipment. It can feel a bit unbalanced as a result, but finding the broken stuff can be fun in it's own right. For instance, the shaman's rod gives it's user two attacks per turn but takes away all PP. But the thing I really like is that when it gives enemies overpowered stuff it gives it to you as well. I've found Fallen Star to make stuff legitimately difficult. Though it does make balance changes too (both address blaring issues like summon rushing for instance). Fallen Star is more about difficulty than balance. Reloaded tries to make a more balanced version of golden sun that is about as hard as the vanilla hard mode (or maybe a bit harder). Reloaded and Fallen Star have different aims from what I can tell. My previous playthrough was with the previous incarnation of Reloaded, and I'm running with the assumption that the new version is similar. I'm 2/3rds through the broken seal with Fallen Star right now. You know, I was just going through this myself a few days ago.
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